THIRD PERSON SCI-FI RPG
Technical Level Designer - Overview
For this project I am currently freelancing under an associate title as the sole Technical Level Designer on the Climax team of the unnanounced AAA Sci-Fi RPG Project in Unreal Engine 5.
Details of the project are under NDA.
Responsibilities
As the onlyTechnical Level Designer for the Climax team, my responsibilities include:
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Setting up and upholding Blueprint scripting best practices, through the node-based scripting language alongside proprietary tools.
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Collaborating closely with Programmers to plan a clean pipeline while also delivering systems for prototyping and tools.
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Collaborating closely with Designers to fine-tune the gameplay flow and pacing.
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Implementing unique features and interactions while taking them from Vision to a AAA Game Ready state, and designing areas around them.
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Optimizing the performance through streaming.
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Taking ownership and responsibility of technical level design features, while setting up and maintaining the documentation.
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Regularly report directly to directors to ensure the work is following the games intended vision.